
The game is a spiritual successor to Lost Kingdoms, and is heavily inspired by Japanese kaidan ghost stories, with a strong emphasis on female protagonists. What is it? A 2004 survival horror game for PlayStation 2, developed by FromSoftware. Is it worth it? It’s an interesting game, but you can get it much cheaper than nearly 400 big ones if you shop around - especially if you’re happy to settle for a copy with French or Italian inlays and a PEGI rating rather than the UK English version with the BBFC 18 rating. And bizarrely, according to a 2008 interview with Suda by the defunct games site Computer and Video Games, Suda had no prior knowledge of the game being released in Europe. The game was also played briefly by popular Let’s Play duo Game Grumps a while back - this sort of thing often pushes up the value of retro games. Why is it so expensive? It’s actually gone up in price quite a bit in the last couple of years, but some of its perceived value may stem from the pedigree of its creator Suda51, who has become much more well-known in recent years. Notable for its interesting “morality” system that affects not only the game’s ending, but the actual identity of your player character. You play a cameraman who “tags” objects and enemies in the environment in order to get other characters to interact with them so you can film interesting footage. What is it? A survival horror game, developed by Grasshopper Manufacture and first released for PlayStation 2 in 2004. Since the game is 8-10 hours long, those of you concerned with the “price to playtime” ratio probably won’t want to shell out nearly 400 quid for it - but if you pick up a copy of Rule of Rose you’re almost certainly doing so just to say you have it more than anything else, in which case money may be no object. Is it worth it? As a genuine rarity, copies of this probably aren’t going to get any cheaper - and Japanese copies go for just as high a price. In a rather aggressive interview with Gamasutra, the game’s creators noted that they “wanted to show not only how scary adults can be from a child’s perspective, but also how scary children can be from an adult’s perspective” and that “the erotic aspect isn’t supposed to be the main theme… it’s about intimate relationships between all people, not just children, not just girls.” Interestingly, the game was never banned by the Video Standards Council, who believed the claims made about it were “nonsense”. This stemmed from the fact that the game, among other things, explores the sexuality of underaged girls. Why is it so expensive? In Europe, it was the subject of a moral panic which caused publisher 505 Games to cancel its release in the United Kingdom.

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What is it? A survival horror game from 2006, developed by Punchline, the Japanese company who brought us “kissing game” Chulip.
